Droid Fighters

These Vulture-class droid starfighters were appropriated from an abandoned Trade Federation warehouse they’d been rotting in since the end of the Clone Wars. They’ve recently been restored to functionality by Quark Enterprises.

[GAMENOTES]
Silhouette: 3
Speed: 4
Handling: +1
Shields: [Fore: 0 | Aft: 0]
Armor: 3
Hull Threshold: 10
System Strain Threshold: 8
Hyperdrive / Navicomputer / Crew: N/A
Encumbrance Capacity: 10
Hard Points: 2

Droid Pilot Base Stats:
AGI 4 / CUN 2 / All other stats 1. Piloting 2, Gunnery 2.

Maximum of four in flight at a time per computer.

Weapons:
Old Light Laser Cannons: Damage 4, Crit 3, Range Close. Gunnery check: YYGG.
Light Ion Cannons: Damage: 5, Crit 4, Range Close, Linked 1. Gunnery check YYGG.

[UPGRADE NOTES]
The technicians have some ideas for further upgrades beyond what was broken

  • Weapon Upgrades: The weapons currently on the fighters are beyond outdated. The techs recommend trying to buy in a batch deal of some sort to cut a deal on outfitting all of them with weapons.
  • Customization Upgrades: Like the weapons, if anything like this is wanted, try to cut a bulk deal for it.
  • Extra Computer: [30000cr] The droid control units can only handle 4 fighters at a time. An additional computer would allow all of the fighters to be fielded at once. The crew, given parts, could replicate the existing computer and support this capability. In addition, they could do some work on the power cells to handle the increased operational time for the fighters.

Droid Fighters

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